Advanced Magic: BESM D20 Supplement - download pdf or read online

By David Lyons, Michelle Lyons

ISBN-10: 1894938712

ISBN-13: 9781894938716

Complex d20 Magic presents gamers with a balanced, refined magic method for d20 method role-playing video games (including BESM d20). The e-book offers entire ideas for a skill-based magic method, instructions on the way to safely convert conventional d20 spells to be used with the complex approach, and 1000's of switched over and new spells for simple use.

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Additional resources for Advanced Magic: BESM D20 Supplement

Sample text

A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. Ethereal or astral creatures do not trigger the alarm. You decide at the time of casting whether the alarm will be mental or audible. MENTAL ALARM: A mental alarm alerts you (and only you) so long as you remain within 1 mile of the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. ADVANCED d20 MAGIC AUDIBLE ALARM: An audible alarm produces the sound of a hand bell, and anyone within 60 feet of the warded area can hear it clearly.

The short answer is to keep them balanced with other spells. In standard d20 games, spells are assigned increased casting times as a means of balancing those spells so that they are no more or less powerful and useful than other spells of their Level. This implies that if all 8th-Level spells had the same casting time (1 action in our case), some would be more potent and dangerous than others. Those that are “too strong” have things like increased casting times, expensive material components, or XP components required.

The base DC of 38 is increased by +10 for the 10-minute ritual, for a total DC of 48. This spell requires two slots to learn and has a base save DC of 17 (6 + one-fifth of 48 + 2). Order’s wrath is listed only as a 4th-Level spell of the Law domain, so it is treated as a 4th-Level spell. Its base DC is 34, which is not modified for either casting time or foci. Its final DC is 34. This spell requires two slots to learn and has a base save DC of 14 (6 + one-fifth of 34 + 2). Wish is a 9th-Level spell that requires an experience focus.

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Advanced Magic: BESM D20 Supplement by David Lyons, Michelle Lyons

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